Game Development/Task 1: Game Design Document
25/9/2024 - 23/10/2024 / Week 1 - Week 5
Janice Marie Eng Chia Hui /0361521
Games Development/Bachelor of Design in Creative Media / Taylor's University
Games Development: Taks 1 Game Design Document
I will probably reference some of their trap layouts for my
game.
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Figure 1.5 Character and Environment sketch (23/10/24)
Game Development
by Janice Eng
Janice Marie Eng Chia Hui /0361521
Games Development/Bachelor of Design in Creative Media / Taylor's University
Games Development: Taks 1 Game Design Document
Table of Contents:
Instructions
Task
To-do list:
- Identify 3 game ideas
- Identify game references for those ideas
- Identify visual references for those ideas
- Sketch out some characters from those ideas
- Record a video presentation of your game ideas
Before Ideation/Game references
Before I started thinking of any game ideas, I downloaded some game to
play so that I have a rough understanding of how more 2D platform games
are.
Figure 1.1 Deleted games played (left) vs games downloaded that I
ended up really liking lol (right) (22/10/24)
Some of the games I downloaded, I ended up really liking the game
mechanics, level architecture, art style and storyline. 2 of the
games I kept playing were:
- Cats are Liquid
- Nameless Cat
A few other games that I would reference would probably be Super Cat
Tales 2 and Fairly Odd Parents: Woah Baby game.
Figure 1.3 Super Cat Tales 2 (top) Waoh Baby (bottom)(22/10/24)
Game Ideas
I then came up with 3 game ideas.
- Fairy of the Year (leaning more towards this idea)
- Cat's Journey Home
- Pirate Adventure
1. Fairy of the Year
This game was inspired by the cartoon show, Fairly Odd Parents. I
mainly took inspo from the tooth fairy in that show.
Overview:
- This would be a 2D-pixel action-adventure platform game.
- In the game, you will follow a tooth fairy as they collect teeth from houses.
Storyline:
You are a tooth fairy aiming for the 'Fairy of the Year' award. This
award is given to the fairy that managed to collect the most tooths
that year. You are currently a few teeth away from beating the first
runner-up for the award and must now work hard to collect a few more
teeth.
Mechanics:
- Objectives: To collect 3 teeth per level to unlock the door to the next level.
- Enemies: Mom (butterfly net; short-ranged attacks), Das (gun; long-ranged attack)
- Obstacles: Spikes, moving platforms, maybe projectiles (TBD)
- Character attack: Fairy Dust; puts the enemies to sleep (short-range attack), tranquillizer dart; maybe making this a collectable item (long-range attack)
- Chances: 3 hearts, checkpoints, tranquillizer darts collection
Levels:
- Level 1: Interior of a house; Mom + obstacles
- Level 2: Interior of house; Mom + dad + obstacles
- Level 3: Final Boss; a teeth thief (a tooth fairy) who is trying to steal your collected teeth so that they can win the award.
Visual references/Game references: Pls view the document or
slides attached in the Final Submission section.
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Figure 1.5 Character and Environment sketch (23/10/24)
2. Cat's Adventure Home
Please view the document or slides for more information.
Storyline:
You were born on a farm. Your mom’s owner brought her from the
city to the farm so that she could give birth to you and your
siblings. However, when your mom left for the city with your
siblings, you got left behind. Now you must travel back to the
city to see your mom
Objectives:
Survival/adventure. Evade capture from enemies and avoid traps to
reach the end point of each level to progress.
Sketches:
Figure 1.6 Sketches (23/10/24)
3. Pirate Adventure
Please view the document or slides for more information.
Storyline:
You are a pirate trying to find pieces of a treasure map left
behind by the now-deceased infamous pirate, Calico Jack.
Objectives:
Collecting 3 map pieces to advance to the next level
Sketches: NA
Old Slides, Presentation & Game Document
After consulting with Sir on the day of the submission date, I
was told to elaborate more on my ideas as well as to record my
presentation. Cries
Attached below are the old game document, slides and
presentation video.
Updating the Game Doc, Slides and Presentation Videos
For the newly elaborated game document, I followed my friend,
Warith, document structure. Of course, I amended it based on what
I wanted to include. The things that I included in the new
document were:
- Storyline/Story Progression
- Characters
- Gameplay
- Art Style/Visual References
For the storyline, I got some feedback from Sir to follow the
storyline arch that he had taught in class. This included the
Introduction, the Conflict, the Climax and the resolution.
Final Submission
Please view the Game Document for the full storyline and not
presentation slides (slides have the summarized storyline)
Game Document
Figure 1.7 Game Document (24/10/24)
Presentation Slides
Fairy of the Year
Game ideas
by Janice Eng
Cat's Adventure Home
Game Dev
by Janice Eng
Presentation Video
Fairy of the Year Presentation
Figure 1.8 Fairy of the Year Presentation (24/10/24)
Cat Adventure's Home
Figure 1.9 Cats Journey Home Presentation (24/10/24)
Feedback
Week 5:
- You can focus on the fairy idea and the cat idea. Please try to elaborate more on the storyline and mechanics. You can refer back to my lecture slides on the story guide and mechanics to make the story and gameplay.
Reflection
Honestly, I struggled really hard to come up with ideas. All my ideas are
basically the same thing but with a different story. I was trying to keep it
simple, but there is no difference in the end lmao.
Hopefully, when I'm creating the game I will be able to get inspiration and
add more mechanisms into the game.
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