Experiential Design: Final Project/ Completed Experience
9/7/2024 - 1/8/2024 / Week 11 - Week 15
Janice Marie Eng Chia Hui / 0361521
Experiential Design / Bachelor of Design in Creative Media / Taylor's University
Janice Marie Eng Chia Hui / 0361521
Experiential Design / Bachelor of Design in Creative Media / Taylor's University
Task
To-do list:
- Continue developing your app.
I have mostly developed all the AR elements in Project 2: App Prototype,
so I mainly focused on creating everything else for the final
project.
Landing Page
I initially wanted to make a splash screen, but I did not know a splash
screen was called a splash screen then. So when I googled how to make a
splash screen, I searched for how to make a loading screen instead. Which
wasn't what I wanted. Initially, I had a landing page with the splash
screen image and a button that said START at the bottom.
Additionally, I had a logo on my 'landing page'. However, when I
showed it to Sir he said it was hard to read. Which is true. SO I went
back home and changed the font I used for the logo. Hopefully, it's more
legible now.
Figure 1.1 Initial landing page (27/7/24)
Figure 1.2 Initial Logo (left) vs final logo (right) (27/7/24)
Splash Screen
I figured out the splash screen was called splash screen lol. I went
back and re-edited the landing page to look more like a splash screen
and inserted it as a background image. I had help from a video to guide
me along.
I did have a problem where when I exported the file to my phone the
background image wasn't showing up. After fiddling with it a few more
times, nothing seemed to work, and I was just going to leave it as a
white background. But on the last export it worked?? But all the
settings were the same???? So I'm not too sure what went right.
Figure 2.1 How to edit a Splash Screen
Figure 2.2 Splash Screen Edit in Figma (27/7/24)
Chose your Project
For this page, there were not many technical issues, I just decided to
add a 'Hi, user name' on the top to personalise the experience
more.
Onboarding page
I decided to add a short and simple onboarding page to the app to help
people understand the functions of the app better. I got the
illustrations from a Figma Plugin.
I then exported the screen from figma (without the buttons and text)
and placed them into Unity.
Initially, I was thinking of coding the filter. But that was a lot of
work. So I just made use of the 'Set Active' function and the buttons to
hide and show certain elements.
The thumbnails in the catalogue were taken from the page
MoodFabrics. I then edited them in Figma to fit the theme of my app.
Figure 5.1 Edited Thumbnails (27/7/24)
Additional Changes to the old prototype
- I change the thumbnail in the detailed information page of the sewing pattern.
- I also updated the image target. However, I had an error that popped up constantly that said WebServiceFailed. In the end, I just updated the old image target image.
- Added a short information page in the AR Sewing Pattern screen to help users identify the function of the buttons.
- Fixed the glitching issue with the AR tutorial animation (with the help of Sir) by rearranging their order.
- Added a logo for the app
- Updated the UI to a higher-resolution image.
Figure 6.1 Old (left) vs New (right) thumbnail (27/7/24)
Figure 6.3 Information Page (27/7/24)
Figure 6.4 Changing the order of the elements (27/7/24)
Figure 6.5 Logo (27/7/24)
Figure 6.4 Changing the order of the elements (27/7/24)
Figure 6.5 Logo (27/7/24)
Final Submission
Google Drive Link (Unity File ZIP, APK File, Proposal Doc &
Slides) :
Figure 7.1 SewIt Walktru+Presentation (27/7/24)
Feedback
Week 14
Specific Feedback:
- To fix your glitching animation you can try changing the order of the AR element to make it first.
- Since you can make the outfit, don't have to worry about the sizing issue for now.
- Your logo cannot be read T^T.
Reflection
This task was not as challenging as I thought it would be.
Mainly because my AR features and functions are quite simple.
I'm not sure if I should have added more, but on the other hand
I don't know what else I can add.
Learning how to use Unity is an experience. After 14 weeks of
using it, it is not as daunting as it was the first time I
opened Unity. I still think that learning how to use Unity is a
good skill to have. As a design student, I struggled a lot with
the coding aspects of Unity. However, with the help of my
classmate and the lecturer (and AI cough), I was able to make
things work. I am grateful for Sir's feedback, he really did try
to give feedback to anyone who needs it so that's nice. I am
also grateful that I took Exp Design this semester because I
heard that we would be using Unity for Game Development next
semester, so maybe I am a bit better equipped to handle
it.
Overall, my experience with the Final Project was okay. I got
most of the AR features done in the prototype. Genuinely, I hope
that my project is not too simple cause I really do think it is
simple.









Comments
Post a Comment