Experiential Design - Task 2/Project Proposal
1/5/2024 - 9/6/2024 / Week 2 - Week 6
Janice Marie Eng Chia Hui / 0361521
Experiential Design / Bachelor of Design in Creative Media / Taylor's University
Janice Marie Eng Chia Hui / 0361521
Experiential Design / Bachelor of Design in Creative Media / Taylor's University
Lectures
Task
To-do list:
- Identify 3 AR app ideas and consult with Sir to see which one is viable
- Identify 1 idea to pursue
- Make the proposal slides; Slides must include:
- About the project
- Research
- Proposed Solutions
- Creative Direction
3 ideas
I came up with 3 ideas and consulted with Sir.
My first idea was to make a sensory ar app with a book. The book will
contain textures for kids to touch. The kids can scan the textures to
pop up ar visualisations of things related to the texture (like fluffy =
dog).
My second idea was to have an ar sewing pattern app that can help users
trace their sewing patterns directly onto their fabric.
My final idea was to have an app that could help students visualise the
functions of the lungs with ar projections.
Exp Design ideas
by Janice Eng
Sir recommended I focus on the first 2 ideas. I decided to go with the
sewing pattern app idea (even tho sir seems to not know what it is T^T). I
felt like this was the easiest idea to carry out.
Proposal
After deciding to do the AR sewing pattern app idea, I got to work on the
proposal.
1. Research
I did a bit of digging and found some inspirations for the app. One was the
AR app
Davinci Eye which allows users to trace an artwork onto their canvas with the help of
AR. Another app was
Makerist AR
app. This app helped users trace their sewing pattern directly onto their
fabric.
I did not want to make my app identical to the Makerist AR app so I tried
to think of another AR function to add into the app. I then decided to add
an AR tutorial on how to assemble the patterns into the final product, much
like a senior's past work.
For the user persona, we were told that we could come up with them. I tried
to base mine on people I knew in real life for
*authenticity*.
Figure 1.2 User Persona (14/6/24)
2. User Journey Map
For the user journey map, I had initially done one for the journey
without the app and one for with the simulated app experience. I decided
to only include the journey map without the app so as to not clog up the
proposal.
After plotting out the gain points and pain points from the journey
without the app, I took the gain points and made them into features of the
app while finding solutions for the pain points.
After coming up with the solutions, I plotted the new user journey
map.
Miro board link to the journey map:
CLICK ME
Figure 1.3 User journey map without the app (14/6/24)
Figure 1.4 User journey map with the simulated app (14/6/24)
Figure 1.5 Proposed Solutions (14/6/24)
Figma Board link:
CLICK ME!!
Figure 1.7 Sketches and visualisation (14/6/24)
4. Creative direction and References
For my colour palate, I decided to use 3 main colours to keep it simple.
The typography was Montserrat.
Final Work
Final Document
Figure 1. Final Proposal Document (9/6/24)
Final Presentation Slides
SEW IT by Janice Eng (9/6/24)Final Presentation Video
Figure 1. Final Proposal Presentation (9/6/24)
Feedback
Week 6
- I don't recommend you do the lungs one.
- Try to do a user journey map to see what else you can add to your app
- You can focus more on the first 2 ideas, the sensory book one and the sewing pattern app.
- Be mindful that you need to use the app for the end product so try to make something that can be used
- For the visualisations please use better images, don't include the gird image




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