Application Design I / Project 1: Mobile Application Proposal

24/4/2024 - 19/5/2024 / Week 1 - Week 4
Janice Marie Eng Chia Hui /0361521
Application Design I/Bachelor of Design in Creative Media / Taylor's University 
Project 1/Mobile Application Proposal

Table of Contents:


Lectures



Project 1

To-do list:

  • Create a proposal documentation for the mobile application project
  • Identify 3 apps with unsatisfactory user experience or interface design 
  • Focus on one app
  • GET FEEDBACK from peers and lect

Finding 3 apps

After the first lesson in week one. we were asked to find 3 apps we thought had bad interface design or user experience. We were shown some examples from the seniors to use as reference for our work. I started downloading apps that I saw had bad ratings on Google Play. After I managed to download a handful of apps, I went through them one by one, creating many accounts on the way. 

Figure 1.1 Apps Downloaded (21/4/24)

I've narrowed down a list of apps that I believe have issues with their interface design and user experience. These include GSC, Firefly, Smart Selangor, Padini, Starbucks, McDonald's, and Domino's. After spending some time examining these apps and comparing them with others offering similar services, I've decided to propose Smart Selangor Parking, GSC, and Domino's as my final three choices to present to the lecturer.

3 apps chosen:
  • Smart Selangor Parking
  • Golden Screens Cinema
  • Domino's
Project 1 by Janice Eng

After getting feedback from the lecture on Week 2, he recommended I do Smart Selangor as it was not as well known and others might do the other 2 apps. 

Choosing 1 App

To-do list:
  • Prepare the final proposal slides
  • Slides should include:
    1. Introduction (Purpose + Importance of App Design)
    2. Background & Context (current app design evaluation, strengths & weakness, competitive analysis, user demographics/target audience)
    3. Goals & Objectives (redesign objectives, primary and secondary objectives, design strategy and user needs)
    4. User Research (research methods, research methodology, user testing plan)
    5. References
  • Prepare for the presentation on week 4 
The app I chose in the end is Smart Selangor Parking (SSP). I actually tried to draft the contents of the slides out first in Google Docs but ended up not using most of the information. Then I proceeded with the slides. However, I did not like the initial slide design so I redid it and then created an additional presentation slides for the presentation on week 4.

Figure 1.2 Smart Selangor Parking

Background and Context 

For this section of the proposal, I discovered the 10 Heuristics for User Interface Design by Jakob Nielsen while reading case studies. I used a lot of the pointers there for accessing the weaknesses and strengths of SSP.

For the ratings and reviews, we were to compile the findings into one slide. I noticed a lot of my classmates explaining further on the specifics of the reviews but I decided not to explain further as I would be going over it in the weakness section. Additionally, I have decided to elaborate more on the weaknesses of the app in the competitive analysis section, because honestly, I didn't want to write the same thing over and over again. Hopefully, this is accepted by the lecture. 

Additionally, for the competitor's analysis, I chose to analyse Touch and Go, JomParking and Parking.SG to identify what are some of the gain points of the competitor's apps that can be implemented into SSP. 

During the presentation week, after looking at my classmate's work, I decided to add a competitive analysis comparison chart between the 4 apps (love stealing my class mates ideas jkjk)

Figure 1.3 Competitive analysis

Figure 1.4 Comparision between the 4 apps (17/5/24)

Goals & Objectives

Honestly, I had a hard time writing this part as I did not really know what each point wanted. But I managed to clarify it with the lecturer so I hope I got the right information down.

I had feedback from the lecturer that my design strategy was inaccurate and amended it accordingly.

Figure 1.5 Original Design Strategy (16/5/24)

User Research

Somewhere in week 3, I realised that reading case studies on existing app redesign projects actually helped a lot in coming up with the contents of the slides. So I found 2 redesign projects to help plan out my workflow, such as with the user research and testing phases.

Two app redesign case studies:
Slides Development


Figure 1.6 Proposal Draft (14/5/24)
Project 1 Application Proposal (Attempt 1)
Presentation Slides by Janice Eng

Final Work

Smart Selangor Parking (SSP) enables online payment for both parking and fines. SSP is among the initiatives developed under the 'Smart Transport & Mobility' domain (About Us – Smart Selangor, n.d.).

Category: Productivity

Main functions: Online parking and compound payments

Additional features:
  • Off-street parking season pass
  • 24/7 auto assistance
  • EV charging location
Smart Selangor Parking by Janice Eng


Feedback 

Week 2
Specific Feedback: Seems good, since you focused more on Smart Selangor and GSC you can choose between those 2. But I suggest you do Smart Selangor as it is quite unknown.

Week 3
Specific Feedback:  
  • For the objective, summarize your weaknesses and solutions, can keep it general but make it generally specific to your app
  • The primary goal is about things in the app you want to change that make it unusable
  • The secondary goal is features in the app that can be changed to help improve the UX but is not necessary 
  • You can keep your target audience, but you can also research the number and demographics of drivers in Selangor for your user demographics
  • Make sure your full stop is consistent and try to arrange the hierarchy of your titles
  • Summarise some of the issues raised by the ratings and reviews
Week 4
Specific Feedback
  • Try to combine your user research and user testing into one slide
  • Try not to use the premium photos
  • Try to use better icons, and make them relevant to your content
  • Ensure consistent spacing within the fonts
  •  The current design strategy resembles a blueprint of the app design process. The design strategy should categorize and summarize your solutions. You can refer to the attached screenshot from another student for guidance.
General Feedback:
  • Can read some research papers to identify the user demographic
  • Make sure to include your design strategy
  • Highlight user reviews
  • Include in-cite citations 

Reflection

Experience

I had a generally pleasant experience with this project. We were told beforehand what was expected from Project 1. We were also given examples of seniors' work to follow as a framework. Honestly, without the senior's work or a guideline from the lecture on the content of the proposal, I would have had a way harder time coming up with the content. The only real challenging part of this proposal was finding an app that I wanted to redesign that had actual negative feedback from the users. All in all, it was a generally smooth experience and I hope to carry this momentum into the next project. 

Findings

One of my major findings throughout my experience with this project is that reading case studies on existing app redesigns actually helps a lot in understanding what needs to be done or what concepts to apply. Being able to understand the workflow of how others had done their redesign provides me with a brief and general outline of how I can carry out mine. Additionally, I am able to learn concepts and techniques used by others to test or analyse usability.

Observations

One thing that I have observed throughout the project is that the specifics of what makes a good and seamless user experience are quite universal. I noticed that my classmates had picked out apps that I had considered for this project as well, meaning that they found its interface quite bad too. The only thing different from me and them is our design preferences. Additionally, I also noticed that they way we present our ideas is different. Its nice to see how one idea can differ from person to person.

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